Game Rules

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Games

RING TOSS

Each player gets three rings per turn.

Stand behind the provided crate (throw line)

Toss rings towards the hooks

If a ring lands clearly on a hook you core the number assigned to that hook

If it does not land you receive zero points for a missed throw

Scoring: Guest Choice

(highest score wins, everyone plays the same number of rounds, add up total at the end)

(target score, set a goal e.g. 100 points first player / team to reach goal wins)

CORNHOLE

Form two teams

Stand behind the provided crate or cornhole (throw line)

Each team has four bean bags

Scoring:

1 point - Bag lands on the board

3 points - Bag lands in the hole

0 points - Bag lands on the ground

First team to reach 21 points wins

NOUGHTS & CROSSES

Players choose if they are a Nought or Cross

Players take turns placing Noughts or Crosses in empty squares

The goal is to get three in a row, vertically, horizontally & diagonally - First player to do this wins

Scoring:

First to three games wins

BALL IN THE BUCKET

Players take turns in throwing a ball

Throw from the provided crate (throw line)

Balls must stay inside the bucket to count

Scoring:

First to land three balls in the bucket wins

LIMBO

Players take turns leaning backwards passing under the limbo bar

You can not touch the pole or fall over onto the floor

After each round the bar is lowered

OUT:

If you knock the bar off

If any body part other than feet touch the ground

If you fail to clear the bar

WINNER:

Last person who can successfully go under the lowest hight

HOOK A DUCK

Fishing rods for adults/ Child rod with hook

Use your phone or watch for a timer

Allow between 30 to 60 seconds to hook as many ducks as you can

Each duck is individually numbered on the bottom

Add up the numbers on you ducks caught

Highest total wins

Watch out for the deceiving ducks who will minus your score

TIN CAN ALLEY

Two players play at the same time

Throw from the provided crate (throw line)

On go, each player gets three throws to knock down as many cans as possible

After your go re set cans into pyramids of 10 (4,3,2,1)

Scoring:

Head to head 1v1 whoever knocks down the most cans wins

Teams - total cans knocked down, add each members score, highest score wins

Big Group - Knock out tournament, winner stays on

QUOITS

Players take three turns

Throw from the provided crate (throw line)

Throw your three hoops

Add up the score of any hoops that land over a peg

Highest score wins

TUG OF WAR

Team to get there flag over the centre line wins

Safety: do not wrap the rope around your body, arms, wrist or waist

TUMBLE TOWER

1v1 or in teams

Remove 1 block from any level below the top completed layer

After removing the block place it at the top completing a new layer

Alternate turns

If the tower tumbles during your turn you / your team lose