Game Rules
Explore our game rules - Find your game, get the rules & have fun
Games
RING TOSS
Each player gets three rings per turn.
Stand behind the provided crate (throw line)
Toss rings towards the hooks
If a ring lands clearly on a hook you core the number assigned to that hook
If it does not land you receive zero points for a missed throw
Scoring: Guest Choice
(highest score wins, everyone plays the same number of rounds, add up total at the end)
(target score, set a goal e.g. 100 points first player / team to reach goal wins)
CORNHOLE
Form two teams
Stand behind the provided crate or cornhole (throw line)
Each team has four bean bags
Scoring:
1 point - Bag lands on the board
3 points - Bag lands in the hole
0 points - Bag lands on the ground
First team to reach 21 points wins
NOUGHTS & CROSSES
Players choose if they are a Nought or Cross
Players take turns placing Noughts or Crosses in empty squares
The goal is to get three in a row, vertically, horizontally & diagonally - First player to do this wins
Scoring:
First to three games wins
BALL IN THE BUCKET
Players take turns in throwing a ball
Throw from the provided crate (throw line)
Balls must stay inside the bucket to count
Scoring:
First to land three balls in the bucket wins
LIMBO
Players take turns leaning backwards passing under the limbo bar
You can not touch the pole or fall over onto the floor
After each round the bar is lowered
OUT:
If you knock the bar off
If any body part other than feet touch the ground
If you fail to clear the bar
WINNER:
Last person who can successfully go under the lowest hight
HOOK A DUCK
Fishing rods for adults/ Child rod with hook
Use your phone or watch for a timer
Allow between 30 to 60 seconds to hook as many ducks as you can
Each duck is individually numbered on the bottom
Add up the numbers on you ducks caught
Highest total wins
Watch out for the deceiving ducks who will minus your score
TIN CAN ALLEY
Two players play at the same time
Throw from the provided crate (throw line)
On go, each player gets three throws to knock down as many cans as possible
After your go re set cans into pyramids of 10 (4,3,2,1)
Scoring:
Head to head 1v1 whoever knocks down the most cans wins
Teams - total cans knocked down, add each members score, highest score wins
Big Group - Knock out tournament, winner stays on
QUOITS
Players take three turns
Throw from the provided crate (throw line)
Throw your three hoops
Add up the score of any hoops that land over a peg
Highest score wins
TUG OF WAR
Team to get there flag over the centre line wins
Safety: do not wrap the rope around your body, arms, wrist or waist
TUMBLE TOWER
1v1 or in teams
Remove 1 block from any level below the top completed layer
After removing the block place it at the top completing a new layer
Alternate turns
If the tower tumbles during your turn you / your team lose